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Eec. the gtr2 mod
Eec. the gtr2 mod












eec. the gtr2 mod

So I clearly have lots more learning-by-experimenting to do.įYI I'm not sure when I'll be able to get back to this project (have a busy time coming up at work) but once I have something passable and tangible to share, I will do so. aud file can sometimes transform the quality of the sound that comes out of GTR2. Plus I'm amazed how seemingly small changes to the overlaps and 'Natural RPM' values in the EngineRPM sections of the. And if nothing else, I'm proud to have something in-game, even if it's super preliminary. So far the results don't sound very good. Using EQ to boost the bass and cut high frequencies from the engine samples is probably also a good idea to mitigate the 'vacuum' problem. Right now the tranny overpowers them, which makes the car (when using my new samples) truly sound too much like a vacuum cleaner! Sorry Shovas Easily fixed, but that's next on the to-do list. One thing I've already learned is that my samples, as they stand now, are a bit too quiet.

eec. the gtr2 mod

aud file trying various values for the relevant EngineRPM sections. I then booted the game and hopped back and forth between a time trial at Laguna Seca and clueless screwing around with the.

eec. the gtr2 mod

After a backup of the originals, I put the new sounds into the relevant folder. Now I have 3 on-throttle sounds: low, mid, and high. I've successfully maimed and butchered some audio from a YT video of the Ferrari 550 using some pitch correction in Audacity ('Sliding Stretch' is a life-saver) to artificially make samples with stable RPMs.














Eec. the gtr2 mod